With these factors being in place, Wilson explained what they wanted to accomplish with Diablo. Most importantly D2R ladder items, it was important to keep true to the Diablo experience. “We needed a game that, players played, they would say, “Yeah, this feels right.'”

Additionally, the design lead declared that it was essential to make the game feel real to ensure that each and every moment felt intense and important. It was also important for Blizzard to allow the Blizzard team to broaden the RPG experience without taking the player’s attention away from the game’s hack and slash roots.

In addition, Wilson said that the Diablo team has come up with several new methods to provide the game with an RPG flavor, such as the rune system, which was revealed during the session this morning, but that it was “something to think about in the future months…and the coming years.”

In the spirit of being true with Diablo, Wilson noted that replayability was an essential element of the game. Randomness is central to creating an replayable RPG, the lead designer explained, noting how environments, monster encounters, and items all play into this notion. It’s not the only means to make a game more replayability however, as Wilson added that he is also pointing to higher difficulty levels (“we are planning to bring back hell and nightmare problems”), as well in staged events, or adventures.

Also , in the spirit Diablo, epic heroes were deemed to be essential to Diablo. “We want to put as many monsters in the game as possible, and then develop extremely powerful people that smash them into the dirt,” said Wilson, exuding joy in the crowd. Similar to Diablo previously, Diablo will focus on some classes that play distinctly differently in comparison to one another.

Even Blizzard has gotten the non-traditional gamer bug, and Wilson mentioned that being approachable was also an important element of the squad. “If you’re able to use a mouse buy d2r items, you can engage in Diablo,” mused Wilson, saying in manner which is soon to be a cliche even his nongamer wife greatly loved playing the Diablo experience.

Comments

Leave a Reply