Blocks breaking a shield causes massive damage for the shield bar, with overflow going to the opponent and penalizes by hiding behind a shield and than moving to avoid attack Dark And Darker Gold.
Block breaking attacks can cause 50 to 100 per cent more damage, dependent on the weapon
Daggers and extremely light weapons like rapiers are not able to compete with block breakers. This forces clever and sneaky classes to be sneaky and clever , and rely on outpacing and of the way of their adversaries.
We wish you a great time if you managed to get down this far. We are wrapping it up.
The combination of all these factors creates lots of instant to moment options and responses you can choose to take and that your opponent is able to react to, This greatly improves and extends the timing and positioning elements of the game. This is also creating a feeling of pvp battles that are more fair and less like a game where you win or lose only based on your numbers deeping the depth of play for well geared players and those who are new. IT can also help avoid the complicated combat strategies that are the hallmarks of Mordhau and Chivalry which a large portion of the population seems to be opposed to.
I hope you’ll support this thread by talking about it and its ideas in more detail, refining them and expanding upon it in order to keep it prominently on the forefront of discussions so that the developers will be able to read it and hopefully take action before the next play test.
It is really to the advantage of Dark And Darker
“Current problems: The combat is exclusively about movement and is it about positioning and what equipment you’re wearing and how the health bar on your device looks like cheap Dark And Darker Gold. Other tools can contribute up until you enter melee.”
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