Here is how we see a COMPLETE Friday Night Funkin to look.

INCLUDE 20 NEW “WEEKS” (60 songs)
That’s right, 20 full levels, a complete narrative. which we had planned for a large portion for quite some time.

DEVELOPING GAMEPLAY MECHANICS
While pressing four buttons is entertaining, our goals go beyond this. Nothing that will interfere with the game’s easy accessibility, but concepts that will expand on the meta of the gameplay and give us more freedom to develop original levels and ideas. In essence, we don’t just want to create a second-rate arcade game. It will take time to develop and correctly execute ideas that have been abandoned since the first game jam prototype. One of many many of those things is the animation of the boyfriend chucking the microphone into the game’s file.

CUTSCENES
sequences that further the setting and tell the story both inside and outside the game. Making a “in- friday night funkin game” cutscene for Week 7 took forever, but it offers much-needed context and explains what’s happening. Every single event currently has a whole backstory, but to make it come to life, we’ll need to animation it all.

TWO LOCAL PLAYERS
It goes without saying that you should be able to play with or against others

PARTICULAR CHARACTERS
the option to play as a character other than Boyfriend in 2 player and Freeplay, as well as other modes. with fresh positions and individual voices. That’s true, a new voice would replace Boyfriend’s voice and the music would CHANGE. or in two-player mode, where the voice of the foe is. Since it was once thought to be too much labor to complete, the playable characters who were originally planned have been delayed. But that’s just one more reason to become involved in crowd fundraising.

 

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