I’m hoping you’ll be able to support this thread by discussing it and its concepts in greater depth, refining them and expanding on it to keep it prominently on the forefront of discussions where the devs are able to view it and hopefully act upon it prior to the next play test Dark And Darker Gold.

The truth is that it is for the benefit of Dark And Darker

“Current issues: Combat is all about movement and you can refer to it as positioning in addition to the gear you’re sporting and what your health bar is. Other tools can contribute up until you enter melee.”

This is not a problem, this is the center component of the game.

The game is all about strategic elements of the fighting but the actual performance of the fight isn’t intended to be a major factor.

You’ll be rewarded for putting yourself in an advantageous situation before the fight begins rather than for doing some twist-crouch technique you learned on youtube.

I like those kind of games too, not throwing shade, but this isn’t this kind of game.

This kind of action-related skill ceiling down is precisely why the developers have basically taken out Wizard with their pretty over-the-top changes to the game (and Ranger is next).

You have seriously misunderstood the general concept in this article.

This is like going on C::GO asking about why there’s not a Medic Spy or Medic class cheap Dark And Darker Gold.

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