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As explained in an Blizzard blog post
As explained in an Blizzard blog post, the goal is to D2R Items create new classes and building diversity while staying as true to “fantasy and specialty” that each class can offer. “We would like to allow you to be creative in the kinds of builds you’d like to play, but we’re not looking to “reinvent the wheel” and divert classes away from their primary purpose,” Blizzard states.
Although the blog article doesn’t go into the in-depth particulars, it does detail the general changes that players can expect to see for each of the seven classes. The Amazon for example, will include enhancements to melee-focused skills like Impale and Fend. Meanwhile, the Assassin will get updates to help Martial Arts builds more viable with greater difficulty.
Summons will see some improvements across different classes, including the Druid and Necromancer, with changes to summons that are less frequently used. Paladin, perhaps Diablo’s most well-known class, will be seeing changes to less-used skills like Fist of the Heavens to make them more appealing, along with updates for offensive auras. This is just the tip of the ocean.
Balance tweaks that are coming into Diablo: Resurrected aren’t just limited to class changes. The updates are coming to different areas in the game as well, including underused set items and the game’s various recruitable mercenaries.
This desert mercenary character from Act II is widely considered the best option for players because of their high-damage output and built-in beneficial aura. This could change in patch 2.4. however, specifics on specific changes to the mercenary system are cheap D2R Ladder Items not available.
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