Speaking of making the game accessible to a wide range of players, particularly newcomers, I think the how Legendaries have evolved throughout time is fascinating. Personally buy WoTLK Gold, as someone who isn’t in a position to commit large amounts of time to the game, I love that feeling of accomplishment from collecting legendaries, even if it’sn’t terribly challenging.

However, it can also be an issue for some in the community. It might be a vocal minority however, some feel Legendaries should be harder and, in some cases, impossible, to get. How do you achieve that balance–creating something that’s accessible and accessible while also making it seem special for the most dedicated players who desire to do things that nobody else has the chance to achieve?

For me, I believe that our goal with legendaries is to spice things up and motivate players to engage in the game to the fullest extent they can. When you do play a often, you will have those moments when you say “Oh I just discovered my cache” or “I just spoke to Blingtron and he surprised me with a legendary moment.” This is an amazing thing to record and the variety there just adds to the texture of the game. It seems that, at any moment there will be players who think one of them is the best and one is the worst. There will always be something similar to that, however, most importantly, it’s all about how the players have all shared in at least a some of that material, whether they play a little or play a lot.

You have mentioned that it’s something that could be divisive. We have a fairly good community team, and on the development team too, we always try to take into consideration player feedback. What feels good concerning this program? What wasn’t feeling good? What was your experience personally and why it didn’t feel good? We’re an iterative team that is constantly with patches and sending out content WoW WoTLK Classic Gold, we’ll be exploring systems similar to legendary ones and determine whether and when changes are the need arises.

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