This would not break current AI systems, considering the existing AI only follow your route or PSO2 Meseta teleport to you when they get stuck. The world is open and huge, but everything out of cities was instanced. I’m thinking it will be a similar system to what Dragon’s Dogma Online had. The world is open and huge, but everything outside of cities was instanced. They watered down the scaling to a formula and changed a bunch of courses but now that it’s gone I always wish to play it.

I would absolutely love Dragon’s Dogma Online-styled encounters in Phantasy Star if since it gives us a reason to explore the world (or at least rapid journey to it to hop in and outside ) and to also have a struggle with all the bosses and enemies.

I’d imagine with the way New Genesis would potentially be balanced which every course is viable like how Dragon’s Dogma Online cleaned up the vocations so they were complete packages that players could expand on and flesh out without needing to engage in things like exactly what Phantasy Star Online 2 currently has (specifically Mags deciding which classes you will excel at along with your skill tree also ascertaining exactly what you gain and lose).

I would drop the entire skill tree, and the main class/subclass method to have something like Dragon’s Dogma Online did together with all the habit abilities, core abilities, and also the augments with the ability to mix-and-match augments, that everyone unlocks core abilities and contains them collectively, and that players define their playstyle with their custom skills. A large portion of that preference for me is so you could surely spend your time and resources into upgrading and unlocking new abilities and skills and then after you are all done you can return and mix-and-match things to your liking without realizing you would need to fall in cash just like you now do if you wanted to build something like an optimal primary course tree and a version for an optimum subclass tree, or even invest in another Mag because you’re missing about 6-7% of your overall harm (and are missing 200 points to equip your weapons/units).

Regardless of the extreme grind that the game reaches towards the conclusion (for instance, running the same dungeon like roughly 40-80 times to acquire a single level, collecting Blood Orbs and High Orbs to unlock the small stat boosts that add over over time, and more), I have felt that Dragon’s Dogma Online is certainly a good example of an online game that I feel has certainly nailed the”open area” exploration with solid gameplay, optional cooperative multiplayer, and provides both a challenge and comparatively casual experience for people who want it without setting up nasty traps for gamers to buy Phantasy Star Online 2 Meseta get trapped in to mess up their assembles.

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